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Level becomes a function of guilds, rather than something that automatically happens whenever enough experience has been collected. Players have no great reason to go out and kill things, unless it advances the agendas of the guildmasters. |
List02A By: Anthony (acc4636@tam2000.tamu.edu) |
List02B By: Chris lawrence (coder@null.net) |
OHenry01 By: Orion henry (ohenry@sdcc10.ucsd.eud) |
List02C By: David Forthoffer (dforthof@adobe.com) |