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List01B By: Marian
I would suggest the following are minimal requirements towards a game that focusses on player societies rather than simple combat.
No armor/clothing/food, unless it is created by players. this also means no shops that are run by the game. If it is going to be economically safe there should probably not even be a way to get equipment off monsters you're fighting. Unless there's an even chance that your equipment ends up being used by the monsters when you are killed by them.
There should be no gain for fighting anything. It can (must) be part of the game, but it should not have any reward off its own. That way combat should, like all other actions in the game, be seen in a bigger picture. What is the gain of the fight, and what is the cost. It could be a territorial war, or a struggle for control over a guild, and that would be the reward, rather than an end on its own.
Somehow there must be a reward for political power. At the least it should give players the right to hire monsters (e.g. as guards). That would work best if, upon disconnecting a player isn't removed from the game but rather continues as a game controlled monster. But that's probably too risky (and sensitive to fraud and abuse). But given that the players can never be expected to provide all the people in a kingdom it makes sense the missing ninety procent must be provided by the game. As a king or queen you can not only shape the lands, you can only call to your aid hundreds, if not thousands of soldiers. The key positions could be filled in by players, and rising in power means controlling more of the game.
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